The big bad world of concept art for video games : an insider's guide for students ‡|c Eliott Lilly.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- texto
- sin medio
- volumen
- 9781624650208
- GV 1469.3 L55 2015
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Préstamo | Biblioteca Pedro Arrupe | Acervo | GV 1469.3 L55 2015 (Browse shelf(Opens below)) | Available | 158561 |
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GV 1230 R88 2017 Making deep games : designing games with meaning and purpose / | GV 1469 M33 2016 Getting gamers : the psychology of video games and their impact on the people who play them / | GV 1469 .3 G65 2014 Diseño de videojuegos : da forma a tus sueños / | GV 1469.3 L55 2015 The big bad world of concept art for video games : an insider's guide for students ‡|c Eliott Lilly. | GV 1469 .3 P47 2015 El Modelo europeo de desarrollo de videojuegos / | GV 1469 .34 A97 B87 Guión de videojuegos / | GV 1469 .34 S52 M875 Identidad gamer : videojuegos y construcción de sentido en la sociedad contemporánea |
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