Games : agency as art / C. Thi Nguyen.
Material type: TextSeries: Thinking artPublisher: New York, NY : Oxford University Press, [2020]Copyright date: ©2020 Description: 244 páginas ; 25 cmContent type:- texto
- sin medio
- volumen
- 9780190052119 (on line)
- 9780190052102
- GV 1201 .37 N38 2020
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Préstamo | Biblioteca Pedro Arrupe | Acervo | GV 1201 .37 N38 2020 (Browse shelf(Opens below)) | Available | 161784 |
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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions".-- Proporcionado por el editor.
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