The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- still image
- unmediated
- volume
- 978-1-466-59864-5 (pbk. : alk. paper)
- QA 76.76 C672 S34 2015
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Préstamo | Biblioteca Pedro Arrupe | Acervo | QA 76.76 C672 S34 2015 (Browse shelf(Opens below)) | Available | 094601 |
Browsing Biblioteca Pedro Arrupe shelves, Collection: Acervo Close shelf browser (Hides shelf browser)
QA 76.76 C672 H352 2010 Beginning game programming / | QA 76.76 C672 H353 2009 Beginning Java game programming / | QA 76.76 C672 S25 2004 Rules of play : game design fundamentals / | QA 76.76 C672 S34 2015 The art of game design : a book of lenses / | QA 76 76 C672 T46 Videojuegos : manual para diseñadores gráficos / | QA 76.76 C672 W322 2011 Creating games with Unity and Maya : how to develop fun and marketable 3D games / | QA 76.76 C672 W322 2011 Creating games with Unity and Maya : how to develop fun and marketable 3D games / |
Incluye referencias bibliográficas e índice.
There are no comments on this title.