000 | 01021nam a22002897a 4500 | ||
---|---|---|---|
003 | UIAP | ||
005 | 20221025160419.0 | ||
008 | 220503s2015 caua||||rb||| 001 0 eng d | ||
020 |
_a 9781624650208 _q (paperback) |
||
040 |
_a UIAP _b spa _e rda _c UIAP _d UIAP |
||
050 | 4 |
_aGV 1469.3 _bL55 2015 |
|
100 | 1 |
_a Lilly, Eliott, _e autor |
|
245 | 1 | 4 |
_a The big bad world of concept art for video games : _b an insider's guide for students ‡|c Eliott Lilly. |
250 | _a First edition | ||
264 | 1 |
_a Culver City, CA : _b Design Studio Press, _c© 2015 |
|
300 |
_a 143 páginas : _b ilustraciones, _c 22 X 28 cm. |
||
336 |
_a texto _b txt _2 rdacontent |
||
337 |
_a sin medio _b n _2 rdamedia |
||
338 |
_a volumen _b nc _2 rdacarrier |
||
541 | 0 |
_a Bibliografía básica _d 2022/08/215 |
|
650 | 4 | _a Diseño de videojuegos | |
650 | 4 | _a Industria de videojuegos | |
650 | 4 |
_a Computer games _x Design |
|
650 | 4 |
_a Video games _x Desig |
|
650 | 4 | _a Video games industry | |
999 |
_c176594 _d176594 |