Emotional design : why we love (or hate) everyday things
Material type: TextPublication details: New York Basic Books c2004Description: x, 257 p. il. 25 cmISBN:- 0-465-05136-7 (rústica)
- 9780465051366 (rústica)
- 0465051359 (encuadernado)
- 9780465051359 (encuadernado)
- BF 531 N67 2004
Contents:
The meaning of things. Attractive things work better -- The multiple faces of emotion and design -- Design in practice. Three levels of design : visceral, behavioral and reflective -- Fun and games -- People, places and things -- Emotional machines -- The future of robots -- Epilogue: we are all designers.
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Préstamo | Biblioteca Pedro Arrupe | Acervo | BF 531 N67 2004 (Browse shelf(Opens below)) | Available | 094589 | ||
Préstamo | Biblioteca Pedro Arrupe | Acervo | BF 531 N67 2004 (Browse shelf(Opens below)) | ej.2 | Available | 069851 | |
Préstamo | Biblioteca Pedro Arrupe | Acervo | BF 531 N67 2004 (Browse shelf(Opens below)) | ej.3 | Available | 069852 | |
Préstamo | Biblioteca Pedro Arrupe | Acervo | BF 531 N67 2004 (Browse shelf(Opens below)) | ej.4 | Available | 089848 |
Browsing Biblioteca Pedro Arrupe shelves, Collection: Acervo Close shelf browser (Hides shelf browser)
BF 531 G654 2010 La inteligencia emocional en la empresa | BF 531 N67 2004 Emotional design : why we love (or hate) everyday things | BF 531 N67 2004 Emotional design : why we love (or hate) everyday things | BF 531 N67 2004 Emotional design : why we love (or hate) everyday things | BF 531 N67 2004 Emotional design : why we love (or hate) everyday things | BF 531 S58 1997 Alexitimia, la dificultad para verbalizar afectos : teoría y clínica | BF 531 S825 1987 The Psychology of emotion |
Incluye referencias bibliográficas e índice.
The meaning of things. Attractive things work better -- The multiple faces of emotion and design -- Design in practice. Three levels of design : visceral, behavioral and reflective -- Fun and games -- People, places and things -- Emotional machines -- The future of robots -- Epilogue: we are all designers.
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