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900 _aBK
020 _a0240516656
040 _aUIA_P
_bspa
_cUIA_P
050 4 _aTR 897.5
_bR63.2004
100 1 _aRoberts, Steve
245 1 0 _aCharacter animatiom in 3D :
_buse traditional drawing techniques to produce stunning CGI animation
260 _aMassachusetts
_bFocal Press
_cc2004
300 _axiv, 245 p.
_bil.
_c25 cm.
_e1 CD-ROM (4 3/4 plg.)
440 0 _aFocal prexx visual effects & animation
500 _aIncluye índice
500 _aIncluye material complementario: 1 CD-ROM (460 Mb), mismo título y clasificación. Disponible en colección MT.
505 0 _tIntroduction to 2D-animation working practice --
_tMatter and the animation of inanimate objects --
_tThe construction of a simple character, its articulation and balance --
_tTiming, anticipation, overshoot, follow-through and overlapping action with an animated character --
_tHuman walks and runs --
_tAnimal walks and runs --
_tAnimation of fish and snakes --
_tAnimation of birds --
_tAnimation of acting-body language --
_tAnimation of acting-facial expresions --
_tAnimation of acting-two or more characters --
_tLip-sync.
650 4 _aAnimación (Cinematografía)
856 4 0 _zCompanion website
_uhttp://www.characteranimationin3d.com/
903 _aLUCERO
_b20
_c20050815
_lCIA01
_h1046
903 _aJUANJOSE
_b30
_c20050825
_lCIA01
_h1755
903 _aALEPH14
_b30
_c20051220
_lCIA01
_h1430
903 _c20141127
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999 _c158912
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