000 | 02267nam a2200469 a 4500 | ||
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001 | CIA01000000000000000046212 | ||
005 | 20220227190535.0 | ||
008 | 090819s2007 nyu b 001 0 eng c | ||
020 | _a978-1-403-98453-1 (pbk.) | ||
020 | _a1403984530 (pbk.) | ||
040 |
_aYDXCP _cYDXCP _dBAKER _dGRR _dVP@ _dIQU _dDLC _dUIAP _erda |
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050 | 4 |
_aGV 1469 .3 _bG44 2007 |
|
100 | 1 | _aGee, James Paul | |
245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
250 | _aRevised and updated edition | ||
260 |
_aNew York _bPalgrave Macmillan _c2007 |
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300 |
_a249 páginas _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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336 |
_astill image _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _bIncluye referencias bibliográficas (páginas [229]-239) e índice. | ||
505 | 0 | _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles. | |
541 | 0 |
_aBibliografía complementaria _d2016/02/04 _h0.00 |
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650 | 4 |
_aVideojuegos - _xAspectos psicológicos |
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650 | 4 |
_aVideojuegos - _xAspectos sociales |
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650 | 4 | _aPsicología del aprendizaje | |
650 | 4 | _aAlfabetización visual | |
650 | 4 | _aVideojuegos y niños | |
650 | 0 |
_aVideo games - _xPsychological aspects |
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650 | 0 |
_aComputer games - _xPsychological aspects |
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650 | 0 | _aLearning, Psychology of | |
650 | 0 | _aVisual literacy | |
650 | 0 | _aVideo games and children | |
903 |
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903 |
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903 |
_c20141127 _lCIA01 _h2301 |
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903 |
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903 |
_aANGELES _b50 _c20160216 _lCIA01 _h0902 |
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903 |
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903 |
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999 |
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