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Lanzando los dados : aproximaciones académicas a los juegos de rol / coordinador Mauricio Rangel Jiménez. by
  • Rangel Jiménez, Mauricio [editor]
Edition: Primera edición
Material type: Text Text; Literary form: Not fiction
Publisher: Ciudad de México : Universidad Iberoamericana Ciudad de México, 2020
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: GV 1469 .6 L36 2020.

Game design workshop : a playcentric approach to creating innovative games / Tracy Fullerton. by
  • Fullerton, Tracy [autor]
Edition: Fourth edition
Material type: Text Text; Literary form: Not fiction
Publisher: Boca Raton, FL : CRC Press / Taylor & Francis Group, [2019]Copyright date: ©2019
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: QA 76.76 C672 F83 2019.

Aprende a crear tus propios videojuegos con Unity 3D / Iván García Subero. by
  • García Subero, Iván [ autor]
Material type: Text Text; Literary form: Not fiction
Publisher: [Zaragoza, España] TRINIT Asociación de Informáticos de Zaragoza ©2018
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: QA 76.76 C672 G373.

The art of game design : a book of lenses / Jesse Schell, Carnegie Mellon University and Schell Games, Pittsburgh, Pennsylvania, USA. by
  • Schell, Jesse
Edition: Second edition
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boca Raton CRC Press 2015
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: QA 76.76 C672 S34 2015.

The big bad world of concept art for video games : an insider's guide for students ‡|c Eliott Lilly. by
  • Lilly, Eliott [ autor]
Edition: First edition
Material type: Text Text; Literary form: Not fiction
Publisher: Culver City, CA : Design Studio Press, © 2015
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: GV 1469.3 L55 2015.

Creating games with Unity and Maya : how to develop fun and marketable 3D games / Adam Watkins. by
  • Watkins, Adam William Adam
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Burlington, MA Focal Press ©2011
Availability: Items available for loan: Biblioteca Pedro Arrupe (2)Call number: QA 76.76 C672 W322 2011, ... Not available: Biblioteca Pedro Arrupe: Estanteria cerrada (1).

Beginning game programming / Jonathan S. Harbour. by
  • Harbour, Jonathan S
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA Course Technology/Cengage Learning c2010
Availability: Items available for loan: Biblioteca Pedro Arrupe (2)Call number: QA 76.76 C672 H352 2010, ...

Design and content creation : a GameDev.net collection / Drew Sikora and John Hattan, series editors. by
  • Sikora, Drew
  • Hattan, John
Edition: 1a ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA Course Technology / Cengage Learning c2009
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: QA 76.76 C672 D48 2009.

Beginning Java game programming / Jonathan S. Harbour. by
  • Harbour, Jonathan S
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA Thompson Course Technology c2009
Availability: Items available for loan: Biblioteca Pedro Arrupe (2)Call number: QA 76.76 C672 H353 2009, ...

Advanced game programming : a GameDev.net collection / John Hattan and Drew Sikora, series editors. by
  • Sikora, Drew
  • Hattan, John
Edition: 1a ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Boston, MA Course Technology / Cengage Learning c2009
Availability: Items available for loan: Biblioteca Pedro Arrupe (1)Call number: QA 76.76 C672 A38 2009.

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