Character animatiom in 3D : use traditional drawing techniques to produce stunning CGI animation
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- 0240516656
- TR 897.5 R63.2004
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Préstamo | Biblioteca Pedro Arrupe | Acervo | TR 897.5 R63.2004 (Browse shelf(Opens below)) | ej.1 | Available | 069767 | |
Prés.audiovisual | Biblioteca Pedro Arrupe | Mediateca | TR 897.5 R63.2004 (Browse shelf(Opens below)) | ej.1 | Available | 070002 |
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TR 897 .7 W4518 2010 Animación : del lápiz al píxel : técnicas clásicas para animadores digitales / | TR 897 .7 W4518 2010 Animación : del lápiz al píxel : técnicas clásicas para animadores digitales / | TR 897 .7 W4518 2010 Animación : del lápiz al píxel : técnicas clásicas para animadores digitales / | TR 897.5 R63.2004 Character animatiom in 3D : use traditional drawing techniques to produce stunning CGI animation | TR 897 7 B6918 2009 Trucos con 3ds Max | TR 897 7 M37 2001 Flash 5 / | TR 897 7 M37 2001 Flash 5 / |
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Introduction to 2D-animation working practice -- Matter and the animation of inanimate objects -- The construction of a simple character, its articulation and balance -- Timing, anticipation, overshoot, follow-through and overlapping action with an animated character -- Human walks and runs -- Animal walks and runs -- Animation of fish and snakes -- Animation of birds -- Animation of acting-body language -- Animation of acting-facial expresions -- Animation of acting-two or more characters -- Lip-sync.
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